/**
 * This file is part of aion-unique <aion-unique.smfnew.com>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.model.gameobjects.VisibleObject;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/**
 * @author alexa026, Avol, ATracer, KID
 */
public class CM_ATTACK extends AionClientPacket {

    private static final Logger log = LoggerFactory.getLogger(CM_ATTACK.class);
    /**
     * Target object id that client wants to TALK WITH or 0 if wants to unselect
     */
    private int targetObjectId;
    // TODO: Question, are they really needed?
    @SuppressWarnings("unused")
    private int attackno;

    private int time;
    @SuppressWarnings("unused")
    private int type;

    public CM_ATTACK(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        targetObjectId = readD();// empty
        attackno = readC();// empty
        time = readH();// empty
        type = readC();// empty
    }

    @Override
    protected void runImpl() {
        Player player = getConnection().getActivePlayer();
        if (player.getLifeStats().isAlreadyDead())
            return;

        if (player.isProtectionActive())
            player.getController().stopProtectionActiveTask();

        VisibleObject obj = player.getKnownList().getObject(targetObjectId);
        if (obj != null && obj instanceof Creature) {
            player.getController().attackTarget((Creature) obj, time);
        } else {
            if (obj != null) {
                log.warn("Attacking unsupported target" + obj + " id " + obj.getObjectTemplate().getTemplateId());
            }
        }
    }
}
